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Michael Onofre
07 / 13Retro Arcade Shooter · AI-BuiltLive

Cash Carnage TV

1 min readcash-carnage-tv.vercel.app
Genre
Twin-stick
single-screen arenas
Built with
Codex
OpenAI as primary dev loop
Platform
Browser
no install, Vercel-hosted
Loop
Branching
rooms, drops, bosses

Overview

Retro-inspired twin-stick shooter set in a dystopian game show where contestants fight for cash, prizes, and ratings. Built end-to-end with OpenAI Codex — single-screen arena rooms, timed enemy bursts, branching post-room choices (prize rooms, weapon drops, key challenges), multi-phase boss fights, combo multipliers, announcer callouts with synced audio, and a full attract-mode title screen. A worked example of using Codex as the primary dev loop to ship a polished browser game.

How it works

  1. Single-screen arena rooms with enemies spawning from all sides; difficulty ramps through timed bursts and overlapping waves that force quick decisions and precise movement.
  2. Post-room branching — clear an arena, then choose your path: prize rooms, weapon drops, key challenges, multi-phase boss fights. Each run threads its own sequence of encounters.
  3. Arcade feel as a first-class goal — combo multipliers, announcer callouts with synced audio, and tight visual feedback on hits, deaths, and pickups.
  4. Full attract-mode title screen, UI systems, and gameplay loop all built and refined inside Codex — AI-driven dev loop without sacrificing polish.
  5. Browser-deployed on Vercel; playable end-to-end without an install.
Game
OpenAI Codex
Browser
Vercel